Visual Effects Artist with over 5 years direct experience in game development and 10 years experience in project management.
Introduction to real time visual effects for games, demonstrating creating a simulated explosion in EmberGen, fires, ribbons, and other assorted niagara
particle systems, meshes, and blueprints in Epic Games’ Unreal Engine 5.
Create visual effects using 3D meshes, shaders and materials, timelines, and particle systems in Unity.
- Create visual effects using 3D meshes, rigs, animation, shaders and materials, particle systems, Chaos Destruction, blueprint logic scripting, and level sequences.
- Create visual effects using combinations of 3D meshes, shaders and materials, and particle systems (Niagara).
- Manage the planning and production of all visual effects produced by the visual effects team for a project under the supervision of the project Art Director.
- Create visual effects using combinations of 3D meshes, rigs, animation, shaders and materials, particle systems (Niagara), and blueprint logic scripting.
- Assist in other areas of content creation as needed.
-Create real time visual effects using a combination of meshes, shader materials, particle systems, and blueprints.
-Assist in other areas of 3D content creation as needed.
-Maya, Photoshop, Illustrator, Substance Designer, Unreal Engine 4,Plastic SCM