John Emerson
John Emerson
3D Hard Surface Artist
Wichita, Kansas, United States of America

Summary

I am a 3D artist and management professional seeking opportunities to work on exciting and varied projects in the video game and architecture visualization industries.

To contact please email me at johnemerson@johnemerson.net. Thank you and please return soon!

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Skills

Project ManagementHigh-poly ModelingLow-poly ModelingTexture Baking3D ModelingPBR TexturingTexturingGraphic DesignUser Interface Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
SpeedTree
SpeedTree
xNormal
xNormal
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
After Effects
After Effects
Premiere
Premiere

Experience

  • Prototyper (Modeler) at Epic Games (Volunteer)
    January 2014 - Present

    Modeled and textured prototype 3D hard surface meshes in the PBR style using 3ds Max, Substance Designer, and Substance Painter for implementation into Unreal Engine and Unreal Tournament 4.

  • Consultant at Sole Proprietor
    May 2016 - Present

    Identify problems and concerns, research and recommend solutions to clients based on needs and specifications.

    - Slawson Companies, Commercial Real Estate - Managed research, development, and presentation of a virtual reality entertainment tourist attraction facility with a valuation in excess of $60 million. Incorporated market factors and conditions including alternative funding sources like Sales tax Revenue (STAR) Bonds, EB-5 funding, grants, and gross receipts.

    - Fractured Reality Studios - Identified art department software and personnel needs, file specification standards, and production barriers. Recommended solutions to owners.

    - Quickdraw Studios - Identified art department software needs, production barriers, and non-personnel department operating budget.

  • Modeler at Saving Throw Studios
    January 2016 - January 2016 ()

    Modeled, textured in Physically Based Render (PBR) style, and rigged 3D hard surface meshes using 3ds Max, Substance Designer, Substance Painter, and Adobe Photoshop.

  • Founder at Dream Forge, LLC
    January 2013 - January 2016 (3 years)

    Established mobile applications studio and oversaw production of video games and mobile apps using Unity software engine.

    - Directed art style, asset creation, UI wireframes, and UI assets with Adobe Photoshop and Illustrator, and managed outsourced contractors.

    - Managed financial matters including production budgets and schedules.

  • Founder / Lead Level Designer at Dream Forge Maps
    January 2012 - January 2014 (2 years)

    Established international team of level designers creating multiplayer levels. Oversaw production of levels, quality assurance, marketing, and consulting.

    - 2 levels incorporated into official Activision Blizzard properties and events.

    - 4 levels incorporated into major international eSports tournaments sponsored by Major League Gaming, ESL Gaming Network, Collegiate Star League, and Global Starcraft League.

    - Designed branding models/textures and incorporated into team created levels.